
Earned.
The flagship AO Hoops program — 45 sessions across 5 progressive levels. Skills, decision-making, and mental performance trained together in every session. You advance when the standard is met. Not before.
A dedicated shooting rebuild — 18 sessions across 2 phases. Seven mechanical checkpoints from the base to the release, then transfer it to catch-and-shoot, off the dribble, contested, and fatigued. Fix the shot, then trust it.
View projectForm Rebuild
7 Mechanical Checkpoints
Catch & Shoot
Off-the-Dribble
Contested & Fatigue
14-Spot Test-Out

Four phases. Build the shot in close, connect it to the game, extend the range, then prove it under pressure. You advance when the form holds — not before.
4 phases · 6 weeks · 18 sessions
Fix the process. The results follow.
Seven checkpoints from the floor to the follow-through — the Base, the Pocket, the Path, the Set Point, the Release, the Arc, and the Chain. Built one at a time in close, then connected into a single motion and carried out to mid-range. Close-range work that feels too simple is the foundation everything else sits on. The phase closes with a 50-shot baseline so every number that follows has a starting point.
“Fix the shot. Then trust it.”
The gym shot meets the game.
The shot starts the instant the ball touches your hands. Catch-and-shoot off movement, relocation, and screen exits build the spot-up game; the pull-up, step-back, and hesitation pull-up build the shot off the dribble. The seven checkpoints have to run on autopilot while your attention goes to the catch, the defender, and the clock.
“Shot ready before the ball arrives.”
Change three things. Protect everything else.
Range is earned through the base, not the arms. Deep-distance calibration teaches the body to generate more power without changing the release — a deeper base, more leg drive, a slightly lower set point, and everything else held exactly the same. The phase closes with a 50-shot three-point assessment.
“Keep the shot. Add legs.”
The shot that survives is the most prepared shot.
Fatigue, time pressure, and the contest — the three things a game adds that a gym never does. Physical loading before every shooting set reveals which checkpoint breaks first, targeted correction rebuilds it, and the program closes with a 100-shot final assessment that maps the shot you built against the shot you walked in with.
“Fix the shot. Then trust it.”

The flagship AO Hoops program — 45 sessions across 5 progressive levels. Skills, decision-making, and mental performance trained together in every session. You advance when the standard is met. Not before.

Individual sessions built around the exact skills, decisions, and habits holding you back. No template. No group reps. A direct attack on the things between where you are and where you want to be.

3–5 athletes per session. Mixed positions on purpose. Live reps, real consequences, group accountability. The environment skill work alone can't replicate.